![]() It’s here where you race against the game’s benign AI-controlled Drivatars. While “Forza Horizon 4” is an online game, you can play the entirety of it in offline solo mode. Thankfully, regardless of your graphical setting - you’re given the option between quality mode, higher fidelity targeting 30 FPS, and performance mode, lower fidelity targeting 60 FPS - the game always runs smoothly. And slowing down to take in the picturesque scenery, observing livestock or coasting by flags, seems to drop the frame counts of these objects. But all that beauty is irrelevant when smashing 180 mph through farmland, and it’s in this excess speed that objects like trees and poles resemble the stiffness of Lincoln Logs. ![]() Developer Playground Games’ fictitious United Kingdom is the imagery of a Blake poem come to (digital) life. Tearing through the pastoral streets of Edinburgh or the open plains of Greendale as an autumn sunset caresses the mountaintops is, quite simply, mesmerizing. “Forza Horizon 4” is an arrestingly stunning game. ![]() And when “Forza Horizon 4” is plugged into Newton’s formula, you come to realize that that motion, however temporary it may be, is always obstructed by the game’s unnecessary fluff. But just as Newton theorized back in 1687, objects in motion don’t always stay in motion. In the case of Microsoft Studios’ “ Forza Horizon 4,” motion is always fast as you carve and zip down the idyllic European countryside. Newton’s First Law of Motion states that “an object in motion stays in motion unless acted upon by an unbalanced force.” To put simply, an object will continue straight endlessly until it’s presumed trajectory is obstructed.
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